![total war warhammer 2 formations total war warhammer 2 formations](https://wallpapershome.com/images/wallpapers/warhammer-vermintide-2-3840x2160-screenshot-4k-17789.jpg)
You can also go Lord + 18 Ancient Stegadons or Carnosaurs and bring a Skink Chief un-mounted (for lower upkeep while in army) and the Specialist and Damage Walls skills, and have the Skink Chief take down the walls so our army can rush into the settlement and go straight for Victory Point and just kill everything once on the Victory Point.Īnd if you really feel like you need it, you can support your Dinosaur doomstacks with cheaper stacks of Skinks or Saurus.īasically, the right Dinosaurs wreck everything and make the campaign a cakewalk as long as you can afford to field enough of those armies to accomplish your goals. If you need more replenishment, you can put 1-2 Skink Chiefs on Stegadons/Ancient Stegadons (and remember you can swap mounts 1 per turn) with maxed Replenish skill in the army to boost replenishment. You could have 19 Stegadons in an army, or 6-8 Ancient Stegadons with 11-13 Stegadons. Once done, replace this/these lords with fresh Oldbloods and repeat this process.īuild the Beast Lair > Corral-Arena (Stegadons) > Pyramid of Itzl (Ancient Stegadons). Then proceed down the Yellow Skill Line until you can unlock Blessing of Itzl. Route Marcher > max Bonded Service with 1 point in Fervent > Draftmaster > Lightning Strike > max Quartermaster > Renowned & Feared. Level up your Olblood(s), starting with the Blue Skill Line. Find a settlement or ideally an area with multiple settlements neary to each other, and start sacking it/them over and over, maybe waiting a turn or 2 for it to recover for more money and experience (this is why ideally you find an area with multiple settlements to sack close by). If you can afford it, have a 2nd Oldbood with an army of Skink Cohorts (Javelins are better but more upkeep), maybe with another siege beast in this army as well in case you want the 2nd army to be the lead for a bit. Get a Saurus Oldblood with all Saurus Warriors with Shields and 1 siege beast (even a Feral Bastilodon will be fine) so that you do not have to build siege equipment when attacking settlement. To avoid spending forever on hero management, the only heroes you really want to recruit (if any at all) are Skink Priests with the Specialist, Wound and Steal Tech skills to boost your research rate Skink Chiefs for their Replenish, Damage Walls, and Assasinate skills to clear enemy hero spam and help your armies win sieges and Scar Veterans for their Wound, Assault Units and Assault Garrisons skills and for scouting the map. For the Lizardmen, when you factor in siege battles, UPKEEP, Skaven ambushes, enemy doomstacks/range-heavy armies, building choices and province management, I believe my suggestions below provide the ideal baseline to give most players an easy, stress-free campaign: The main purpose of my guides is to help all of you reading them avoid the frustrations of wasting time due to ignorance of the ideal. Basically, the Blue Skill Line skills Bonded Service, “Quartermaster” and “Renowned & Feared” are very important for the Lizardmen to reduce costs, as well as any unique traits their Legendary Lords get, and factoring in your gameplay approach to take advantage of those traits. Also, I have not found a game-changing tip like High Elf “Entrepeneur” trait Mages or Skaven “Ravenous Expansion” Warlords to break the economy and give you essentially limitless funds.
![total war warhammer 2 formations total war warhammer 2 formations](https://static.fandomspot.com/images/10/9588/00-featured-dryrains-reskin-overhaul-total-war-warhammer-2-mod.jpg)
Even Skink Cohorts, which suck, are more expensive in upkeep than Empire Swordsmen. Their recruitment cost can be high as well, but that is not what will get you, it is the upkeep. Key things you need to know about Lizardmen is that their Lords, Heroes and units are ridiculously strong to the point of being overpowered, but are also crazy expensive in upkeep.