![marvel vs capcom 2 ps2 marvel vs capcom 2 ps2](https://www.romulation.org/media/img/screenshots/PS2/14419/s4680768669293ed402baba8cb04c013c.jpg)
"If" the PS2/XBox version where arcade perfect, more players would have access to MvC2 now a days, not to mention the PS2 would be the MvC2 being used at tournaments, because the system is self is numerous allowing greater access. There shouldn't even be an argument or debate about which one is better, the DC version blows the PS2/XBox version out of the water. Not to mention, my brother when he does Fly/Unfly combos with Sent then summons Commando for AAA, it can slow down tremendously, throwing his timing completely off. PS2 has horrible slow downs, even when I'm trying to set up resets, I can get slow downs, which completely messes up with my timing. In fact, if what you state above is true.then why is it that everysingle MvC2 tournament held that doesn't involve the arcade itself only has the Dream Cast version played on it? Reason, DC version is arcade perfect. All of these where obvious reasons why when CvsS2 is played competitively, only the PS2 version is used because it is arcade perfect. Just look at Capcom vs Snk 2 on the XBox for instance, damage scaling is completely watered down, alot of things from the arcade where removed, like RCing, hit boxes where changed. Let me tell you something, some of Magneto's resets and rom's are 10x more difficult to do on the PS2 version due to the changes of character Hit Boxes and slow downs on the PS2/XBox version, while on the DC version, the combos work exactly like how they would in the arcade version.Ĭhanging of hitboxes can completely modify the game itself from it's arcade counterparts, and this will ultimately stop it from being played on a serious note. The reason you don't know there is any difference is most likely because you haven't played this game on a higher lvl. Capcom 2 in recent years, nearly 90% of those are from the DC version, and you will notice Zero Frame Skips and Zero Slow downs. It absolutely does not happen on the DC version.in fact, watch everysingle competitive Marvel vs.
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The slowdown does not occur often and it's only when multiple "team" supers come out at once but that also happens on the DC. I own the Xbox version and the DC version, and play the PS2 version often enough to say there is not much of a difference. PS2 MvC2 is costly and sells for super high prices is because of it's rarity value, not because of it being a "good" conversion from the arcade game, which it is not.Īgain PS2 version is fun for casuals and nothing too serious, but if you want serious MvC2 play with flawless gameplay at basically 100% arcade flawlessness, it's the Dream Cast version. Have I played MvC2 PS2 and XBox version? Yes, I have, in fact I own the PS2 version, and have played the XBox version numerous times, they are nearly identical to one another, while the DC version is the only real legit MvC2 game. This makes characters who where bad in the first place, even more worse then before, and slow downs screw up players as well, not to mention hit properties/boxes for characters are completely off. Why, because DC MvC2 is nearly 100% arcade flawless, meaning, it's not missing sprites, which the PS2/XBox have, it does not have slow downs when alot of things get into the screen which the PS2/XBox have, damage is not scaled down to keep it 100% unlike the PS2/XBox version in which all damage is scaled down. Look at any real MvC2 tournament and all of them will have the DreamCast MvC2. Nobody, who plays MvC2 seriously would ever use the PS2/XBox version as the one for tournament play. Capcom 2 on the competitive lvl, I used to participate in the Evolution Tournaments for this game a few years back.so yes, I would know a thing or two when pertaining to MvC2. Yes, I do, in fact, I used to play Marvel vs.
![marvel vs capcom 2 ps2 marvel vs capcom 2 ps2](https://i.etsystatic.com/7511603/r/il/40d285/2859625935/il_fullxfull.2859625935_id9d.jpg)
WTF are you talking about? Do you even play this game?